Compile the zx.sma file and paste the generated file (zx.amxx) into the plugins folder ('valve / addons / amxmodx / plugins'). Installation:- Download the resources.zip and zx_plugin_ * files, and extract the contents of both within the valve folder (eg 'C: \\ Half-Life \\ valve'). Human_frags_kill 5 - points to receive for killing a zombie. Human_maxspeed 300 - maximum speed of the human. Zombie_frags_infection 1 - points to receive for killing a human. Zombie_maxspeed 360 - maximum speed of the zombie. Zombie zombie_health 500 - zombie health. Zx_hud_color 'r g b' - color of the HUD that shows the status of the player. Zx_hud_y - HUD position on the Y axis showing the player's status. Zx_hud_x - HUD position on the X axis showing the player's status. Zx_freezetime 3 - duration of the freezing period (seconds). Zx_roundtime 240 - duration of the round (seconds). Zx_firstroundtime 15 - count down to start the first round (seconds). Zx_minplayers - minimum number of players to start a round. If this is empty, the map sky will remain intact Zx_sky 'blood_' - sets the sky on the map. Zx_light - set the brightness of the map. Zx_debug - shows useful information to be able to debug the plugin. Zx_sethuman - makes the user entered human. Zx_setzombie - turns the logged-in user into a zombie. One point for each infection, five points for each zombie eliminated. Humans must eliminate all zombies in order to win. The zombies must infect all humans in order to win. Humans appear in different places, the virus is released after a certain time and someone ends up becoming a zombie. The round is won by exterminating the opposing team. Each round, a player is infected with the zombie virus and this must infect the rest to multiply. The gameplay in this way is based on the typical scenario of a zombie outbreak. Zombie Mod X is a server-side modification for Half-Life.
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